
1.2 History
7
research: some are particularly fast, some particularly robust, and others pro-
duce particularly high-fidelity simplifications. Chapter 6 addresses special topics
of particular applied interest: video game programming, and the implementa-
tion issues and practical realities of managing level of detail in video games. The
most mainstream application of computer graphics, video games impose unique
constraints, such as tight polygon and computation budgets, as well as unique
opportunities, such as a staff of full-time artists to manually create or optimize
LODs. Chapter 7 is devoted to the special ...