environment mapping. Lighting calculations range from simple local illumination
techniques, such as the Phong model (still used for the majority of interactive graph-
ics, since this is what most hardware supports), to sophisticated global illumination
methods such as radiosity and path tracing. Designers have long recognized the pos-
sibility of managing rendering performance by varying the complexity of shading
and illumination applied to objects within the scene. The connection between tex-
ture mapping and level of detail deserves particular mention. One can think of MIP
mapping and other ...
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