faster to render than the one before. Generating and rendering these progressively
coarser versions of objects, known themselves as
levels of detail
or
LODs,
has become
an extremely hot topic over the last decade. Dozens of LOD algorithms have been
published, and dozens more have undoubtedly been whipped up by developers un-
aware of or confused by the menagerie of techniques available. This book presents a
detailed treatment of the field of LOD, distilling into a single volume research, theory,
and algorithms from journals and conferences spanning several countries and several
years. The book also ...
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