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Level of Detail for 3D Graphics
book

Level of Detail for 3D Graphics

by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
July 2002
Intermediate to advanced
432 pages
18h 48m
English
Morgan Kaufmann
Content preview from Level of Detail for 3D Graphics
GAMING
OPTI M IZATIONS
L
evel of detail is of particular importance to developers of game software and
hardware. Games push the envelope of advanced real-time techniques harder
and faster than other disciplines, and the hardware applied to games is often the first
place where important advances occur. In game environments, offline preprocessing
of render data is essential for optimum efficiency, and this has a significant impact
on our use of LOD. Game techniques such as triangle strips, display lists, instancing
of data, skin deformation, and complex shaders can complicate our choice of detail
systems. Games ...
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Publisher Resources

ISBN: 9780080510118