n this chapter we deal with the topic of level of detail for terrain visualization.
This is a specialized area of LOD, but also one that goes back a long way and has
received a large amount of interest. It is of particular importance to realistic flight
simulators or terrain-based computer games, as well as to geographic information
systems (GISs) and military mission planning applications. In fact, early flight simu-
lators were some of the first systems to use LOD in any practical sense [Vince 93; Yan
85]. For example, in his extensive survey of the early flight simulator ...
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