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Level of Detail for 3D Graphics
book

Level of Detail for 3D Graphics

by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
July 2002
Intermediate to advanced
432 pages
18h 48m
English
Morgan Kaufmann
Content preview from Level of Detail for 3D Graphics
10.4 Temporal Detail and User Performance 315
We should add that many of the manipulations reviewed here introduce tradeoffs.
For example, LOD trades visual for temporal detail, and filtering speedups trade
input smoothness for temporal detail. When improving interactivity, begin with
speedups without such tradeoffs. The rendering optimizations discussed above--
frustum culling, triangle strips, and so on--are good examples of such speedups, and
as FL speedups they are particularly effective. Late sampling is another example of a
speedup without an associated tradeoff.
]0.4 TEMPORAL DETAIL AND USER PERFORMANCE ...
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Publisher Resources

ISBN: 9780080510118