
10.4 Temporal Detail and User Performance 315
We should add that many of the manipulations reviewed here introduce tradeoffs.
For example, LOD trades visual for temporal detail, and filtering speedups trade
input smoothness for temporal detail. When improving interactivity, begin with
speedups without such tradeoffs. The rendering optimizations discussed above--
frustum culling, triangle strips, and so on--are good examples of such speedups, and
as FL speedups they are particularly effective. Late sampling is another example of a
speedup without an associated tradeoff.
]0.4 TEMPORAL DETAIL AND USER PERFORMANCE ...