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Level Up! The Guide to Great Video Game Design, 2nd Edition
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Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Level 2

Ideas

LET’S TALK ABOUT making video games. To most people, making a video game is a mystery. The average party conversation goes like this:

9781118877166-un0201.tif

At this point in the conversation, I tell the person that games are made by elves. (Sometimes it’s just easier to tell someone a fantasy answer than explain what I do for a living.) However, a question people ask that is easier to answer is: “Where do your ideas for games come from?”

Ideas: Where to Get Them and Where to Stick Them

Every good idea borders on the stupid.

—Michel Gondry1

I like this quote because many game ideas often sound stupid. Try these on for size:

  • A yellow creature eats dots while being chased by ghost monsters.
  • A plumber jumps on the heads of mushrooms to find his girlfriend.
  • A prince rebuilds stars by rolling balls of junk into bigger balls of junk.

All those stupid-sounding ideas ended up being games that made lots and lots of money. I guess they aren’t so stupid after all. To me, the lesson is, never dismiss a game idea, even if it does sound stupid.

So, where do I get my own stupid ideas to turn into video games? The traditional way to get an idea is to get inspired. The good news is that a good game idea can come from anywhere. Here is a list of things I do to get inspired. I suggest you try them yourself the next time you need to come up with an idea.

  1. Cram your head. I find the process of creation goes ...
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Publisher Resources

ISBN: 9781118877197