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Level Up! The Guide to Great Video Game Design, 2nd Edition
book

Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Bonus Level 7

Mechanics and Hazards

  • Balance beam
  • Blasting flame/wind/cannon timing puzzle
  • Breakable object/smashable glass/force shields
  • Buildable structures/objects using level objects or inventory puzzle pieces
  • Carryable/throwable object
  • Catapult that launches player or object
  • Cause and effect: operate/move/interact with one item; another one acts in the opposite manner
  • Climbable wall surface
  • Collapsing floor/platform/staircase
  • Collectable items organized as a set
  • Conveyer belt
  • Crank/pump
  • Crank-operated door that drops if motion is not maintained
  • Deadly surface/sticky floor/poison gas that slows player movement
  • Deadly surface/spikes/thorns/lava/electrified water used to cause damage
  • Elevator
  • Escort: defend target from incoming attacks/damage
  • Exploding object
  • Hazard that smashes down or up
  • Health/ammo dispenser
  • Hidden image/clue in environment/inventory item
  • Floor switch/pressure plate
  • Forced scroll/moving environment that keeps player moving
  • Ladder
  • Lighting fixture to control light/darkness effect
  • Limited number of moves
  • Locked door/treasure chest requiring key
  • Lock-picking/hacking mechanic requiring dexterity or puzzle solving
  • Money or economy mechanics such as purchasing/bidding/selling/investing
  • Multiple choice
  • Multiple operations at once: player’s concentration/resources are split between multiple mechanics and objectives
  • Music/sound pattern recognition/repeat
  • Movement accelerator
  • Moving platforms: horizontal, vertical, diagonal
  • Object that grabs the player, requiring ...
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Publisher Resources

ISBN: 9781118877197