Skip to Content
Level Up! The Guide to Great Video Game Design, 2nd Edition
book

Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Level 7

The Three Cs, Part 3: Controls

WELCOME TO THE last of the “Three Cs”—controls. It’s worth mentioning that out of all Three Cs, only controls are universally applicable to every style of game. The first C, character, applies only when you have a character. Abstract puzzle games, vehicle simulators, and many sports games don’t have a distinct or playable character. The second C, camera, only applies to games that use a game camera: old school, fixed screen cameras don’t use any of the fancy camera moves we covered. This makes this third C the most important one of all. Which is why it pains me so much to recount this true story …

Once upon a time, I joined the team of a console game that had been in production for three years. I was asked to take a look at the current state of the game and report back any issues I had. Overall, the game was really good, but there was one thing that bothered me. One of the enemies could be defeated only with a quick-time event (see Level 8 for more details on these events), and even though I’m awesome at playing action games, I just couldn’t seem to press the button fast enough to win the contest and kill the monster.

I went to the creative director and told him that I thought the controls for the minigame were too hard. He asked me, “How did you hold the controller?” This is what I showed him:

9781118877166-un0701.tif

He said, “Oh, no wonder. You are holding the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Level Up! The Guide to Great Video Game Design, 3rd Edition

Level Up! The Guide to Great Video Game Design, 3rd Edition

Scott A. Rogers

Publisher Resources

ISBN: 9781118877197