Bonus Level 8
Enemy Design Template
Enemy name: _____________________________________
Enemy image: (Insert concept or inspirational image here.)
Description: (Write a short description of the enemy; what is the enemy’s personality and motivation?)
List of required animations including:
- Stand
- Idle
- Taunts
- Attacks (melee)
- Attacks (projectile)
- Hit reactions
- Death animations
- Victory animations
Movement patterns: (Add as many as necessary.)
- Move 1: (image and description of enemy’s movement)
- Move 2: (image and description of enemy’s movement)
Attack descriptions: (Add as many as necessary.)
- Attack 1: (melee, projectile, special)
- Attack 2: (melee, projectile, special)
Enemy is defeated by: (How will the player defeat the enemy?)
Damage description: (How is damage communicated to the player? Does the player require any special visual effects?)
Particle effects: (What visual effects are required for attacks, movement, or damage states?)
Projectiles: (If used, list what projectiles will be needed for attacks.)
HUD elements: (Are any additional HUD elements required for the enemy fight, such as icons for QTEs?)
Sound effects list: (Match the sound effects list with the animation list.)
Voice effects list: (Match the voice effects list with the animation list.)
Special requirements for player character: (Are any special animations, effects, and so on required to communicate to the player what has happened to the character when affected by an enemy’s attack or interaction?)
Player ...
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