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Level Up! The Guide to Great Video Game Design, 2nd Edition
book

Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Bonus Level 8

Enemy Design Template

Enemy name: _____________________________________

Enemy image: (Insert concept or inspirational image here.)

Description: (Write a short description of the enemy; what is the enemy’s personality and motivation?)

List of required animations including:

  • Stand
  • Idle
  • Taunts
  • Attacks (melee)
  • Attacks (projectile)
  • Hit reactions
  • Death animations
  • Victory animations

Movement patterns: (Add as many as necessary.)

  • Move 1: (image and description of enemy’s movement)
  • Move 2: (image and description of enemy’s movement)

Attack descriptions: (Add as many as necessary.)

  • Attack 1: (melee, projectile, special)
  • Attack 2: (melee, projectile, special)

Enemy is defeated by: (How will the player defeat the enemy?)

Damage description: (How is damage communicated to the player? Does the player require any special visual effects?)

Particle effects: (What visual effects are required for attacks, movement, or damage states?)

Projectiles: (If used, list what projectiles will be needed for attacks.)

HUD elements: (Are any additional HUD elements required for the enemy fight, such as icons for QTEs?)

Sound effects list: (Match the sound effects list with the animation list.)

Voice effects list: (Match the voice effects list with the animation list.)

Special requirements for player character: (Are any special animations, effects, and so on required to communicate to the player what has happened to the character when affected by an enemy’s attack or interaction?)

Player ...

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Publisher Resources

ISBN: 9781118877197