GameObjects and components
In Unity, every object in your scene will be a GameObject
. A GameObject
in itself isn't much other than a container for holding a list of Components
. Components
are the individual properties that make a GameObject
unique. When a GameObject
is selected, you can view each of its Components
from its Inspector.
The most basic GameObject is an empty GameObject, which will contain no components other than a Transform
. The Transform
component is essential to each GameObject, as it allows it to have a physical location, rotation, and scale in the scene, as shown in the following screenshot:
You can create other types of GameObjects ...
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