GameObjects and components

In Unity, every object in your scene will be a GameObject. A GameObject in itself isn't much other than a container for holding a list of Components. Components are the individual properties that make a GameObject unique. When a GameObject is selected, you can view each of its Components from its Inspector.

The most basic GameObject is an empty GameObject, which will contain no components other than a Transform. The Transform component is essential to each GameObject, as it allows it to have a physical location, rotation, and scale in the scene, as shown in the following screenshot:

GameObjects and components

You can create other types of GameObjects ...

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