October 2016
Beginner
506 pages
10h 1m
English
Creating a battle system is such a big endeavor, so we split ours into two chapters. In the previous chapter, we set up the general logic of the turn-based system and designed the HUD to allow our player to select an attack, but our player cannot actually attack any of the enemies yet and they do not attack her. Let's allow our player and our enemies to fight each other.
The following topics will be covered in this chapter:
Before we begin fleshing out our battle system, it is important to consider various elements that we may want to include in our game. Designing an interesting and unique ...
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