October 2016
Beginner
506 pages
10h 1m
English
The player has made his or her move, and the Dragon has been affected in some way; it would be nice to see what happened. We'll use a different particle effect to represent each of the attacks.
Add the attacks.png sprite sheet and the smokeCloud.png sprite to the Assets\Sprites\FX folder. Change its settings so that it is a multiple sprite sheet and slice it automatically.
For particle effects to work, they need a material defined, not just the raw texture/sprite itself. So, navigate to Assets\Materials (create it if you haven't done so already) and right-click on it to create a new material and name it Attacks.
Change the Shader material used to the Particles/Vertex ...
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