October 2016
Beginner
506 pages
10h 1m
English
This certainly has been a very long chapter just to add a background to our scene, but working out how each scene will work is a crucial design element for the entire game; you have to pick a pattern that works for you and your end result once, as changing it can be very detrimental (and a lot of work) in the future.
In this chapter, we covered the following:
In the next chapter, we will cover the basics of the UI system that was implemented in Unity 4.6.
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