October 2016
Beginner
506 pages
10h 1m
English
You have your game running fine in the editor, and you finally come to start testing it on a platform. Life is good and surely you must be ready to deploy; sadly, this is just the point where your next journey begins.
Actually, shipping your title brings to light a whole raft of new challenges. What follows is a list of tips, tricks, and gotchas I've encountered while working with many different teams and events as follows:
Read now
Unlock full access