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Mastering Unity 2D Game Development - Second Edition
book

Mastering Unity 2D Game Development - Second Edition

by Dr. Ashley Godbold, Simon Jackson
October 2016
Beginner
506 pages
10h 1m
English
Packt Publishing
Content preview from Mastering Unity 2D Game Development - Second Edition

Chapter 7. The World Map

As we start considering the wider bounds of our RPG world, we need to look at alternate views for the game. It's important to keep players engaged and make them feel that they are entering a vast arena with lots of places to explore, especially when you initially release your game and you only have a few towns to visit.

Another thing to consider is whether you want fixed maps in your game or you want to venture down the rabbit hole of procedural generation. Both are valid routes and there's nothing to say that you only have to use one. In this chapter, we'll cover all the options and then implement a nice and simple system to walk through the basics.

The following topics will be covered in this chapter:

  • Resources to build ...
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Publisher Resources

ISBN: 9781786463456