Implementing a vector-based camera with FPS style input support
We will begin this chapter by designing a simple class to handle the camera. In a typical OpenGL application, the viewing operations are carried out to place a virtual object on screen. We leave the details of the transformations required in between to a typical graduate text on computer graphics like the one given in the See also section of this recipe. This recipe will focus on designing a simple and efficient camera class. We create a simple inheritance from a base class called CAbstractCamera
. We will inherit two classes from this parent class, CFreeCamera
and CTargetCamera
, as shown in the following figure:
Getting ready
The code for this recipe is in the Chapter2/src
directory. ...
Get OpenGL – Build high performance graphics now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.