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OpenGL – Build high performance graphics
book

OpenGL – Build high performance graphics

by Muhammad Mobeen Movania, David Wolff, Raymond C. H. Lo, William C. Y. Lo
May 2017
Intermediate to advanced
982 pages
22h 42m
English
Packt Publishing
Content preview from OpenGL – Build high performance graphics

Rendering 3D models with points, lines, and triangles

The next step after importing the 3D model is to display the content on the screen using an intuitive and aesthetically pleasing way. Many complex scenes consist of multiple surfaces (meshes) and many vertices. In the previous chapter, we implemented a simple shader program to visualize the point cloud at various depth values based on a heat map. In this section, we will utilize very simple primitives (points, lines, and triangles) with transparency to create skeleton-like rendering effects.

How to do it...

We will continue the implementation of the ObjLoader class to support loading vertices and draw the graphics for each mesh in the scene.

In the source file of ObjLoader.cpp, we add a recursive ...

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Publisher Resources

ISBN: 9781788296724Purchase Link