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OpenGL – Build high performance graphics
book

OpenGL – Build high performance graphics

by Muhammad Mobeen Movania, David Wolff, Raymond C. H. Lo, William C. Y. Lo
May 2017
Intermediate to advanced
982 pages
22h 42m
English
Packt Publishing
Content preview from OpenGL – Build high performance graphics

Implementing object picking using color

Another method which is used for picking objects in a 3D world is color-based picking. In this recipe, we will use the same scene as in the last recipe.

Getting ready

The code for this recipe is in the Chapter2/Picking_ColorBuffer folder. Relevant source files are in the Chapter2/src folder.

How to do it…

To enable picking with the color buffer, the following steps are needed:

  1. Disable dithering. This is done to prevent any color mismatch during the query:
    glDisable(GL_DITHER);
  2. In the mouse down event handler, read the color value at the clicked position from the color buffer using the glReadPixels function:
    GLubyte pixel[4];
    glReadPixels(x, HEIGHT-y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
  3. Compare the color value ...
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Publisher Resources

ISBN: 9781788296724Purchase Link