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OpenGL – Build high performance graphics
book

OpenGL – Build high performance graphics

by Muhammad Mobeen Movania, David Wolff, Raymond C. H. Lo, William C. Y. Lo
May 2017
Intermediate to advanced
982 pages
22h 42m
English
Packt Publishing
Content preview from OpenGL – Build high performance graphics

Implementing the target camera

The target camera works the opposite way. Rather than the position, the target remains fixed, while the camera moves or rotates around the target. Some operations like panning, move both the target and the camera position together.

Getting ready

The following figure shows an illustration of a target camera. Note that the small box is the target position for the camera.

Getting ready

The code for this recipe resides in the Chapter2/TargetCamera directory. The CTargetCamera class is defined in the Chapter2/src/TargetCamera.[h/cpp] files. The class declaration is as follows:

class CTargetCamera : public CAbstractCamera { public: CTargetCamera(void); ...
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Publisher Resources

ISBN: 9781788296724Purchase Link