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Programming Game AI by Example
book

Programming Game AI by Example

by Mat Buckland
September 2004
Intermediate to advanced
495 pages
18h 28m
English
Jones & Bartlett Learning
Content preview from Programming Game AI by Example
Table 10.3
Set Representative Value Confidence
Undesirable 12.5 0.33
Desirable 50 0.2
VeryDesirable 87.5 0.67
Plugging these values into the equation gives the desirability as a crisp
value:
(10.16)
As you can see, this method has produced a value very close to that calcu-
lated by the more accurate but costlier to calculate centroid technique (and
it would have been closer had I not estimated some of the values in the
centroid calculation) and therefore, this is the one I’d advise you use in
your games and applications.
Well, that’s it! We’ve gone from crisp values (distance to target = 200,
ammo status = 8) to fuzzy sets, to inference, and back to a crisp ...
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Publisher Resources

ISBN: 9781556220784