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Programming Game AI by Example by Mat Buckland

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velocity-aligned heading, field player, 155
VERY hedge, 423
virtual machine, 250
virtual stack, 268
W
Wait field player state, 156, 160-161
Wait::Execute C++ method, 160-161
wall, 104
normal, 104
Simple Soccer, 136
wall avoidance (steering behavior), 104-106
Wallin, Daniel, 276
wander (steering behavior), 96-99
Warcraft, 45, 196
weapon aiming, of Raven bot, 313
weapon givers, 308-309
weapon handling, 323-327
of Raven bot, 313
weapon selection, and fuzzy logic, 449-450,
451-452
weapons,
in Raven, 301
instant hit, 325
selecting in Raven, 296
weight, 29
graph edge, 231
weighted edge, graph, 195
weighted graph, 233
weighted truncated running sum with
prioritization, 121
weighted truncated sum, 120
West World, 50
output listing, 51, 68, 82
Woods, Tiger, 415
world coordinate system, 26-27
world space, 26-27
obstacle avoidance steering behavior,
103
offset pursuit steering behavior, 112
wander steering behavior, 98
wrapper function, 274
wrong path, and depth first search, 222
Z
Zadeh, Lotfi, 416
Index | 495

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