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Python Deep Learning
book

Python Deep Learning

by Valentino Zocca, Gianmario Spacagna, Daniel Slater, Peter Roelants
April 2017
Intermediate to advanced
406 pages
10h 15m
English
Packt Publishing
Content preview from Python Deep Learning

Chapter 7. Deep Learning for Board Games

You may have read sci-fi novels from the 50's and 60's; they are full of visions of what life in the 21st century would look like. They imagined a world of people with personal jet packs, underwater cities, intergalactic travel, flying cars, and truly intelligent robots capable of independent thought. The 21st century has arrived now; sadly, we are not going to get those flying cars, but thanks to deep learning, we may get that robot.

What does this have to do with deep learning for board games? In the next two chapters, including the current one, we will look at how to build Artificial Intelligence (AI) that can learn game environments. Reality has a vast space of possibilities. Doing even simple human ...

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Publisher Resources

ISBN: 9781786464453Supplemental Content