Skip to Content
Python Deep Learning
book

Python Deep Learning

by Valentino Zocca, Gianmario Spacagna, Daniel Slater, Peter Roelants
April 2017
Intermediate to advanced
406 pages
10h 15m
English
Packt Publishing
Content preview from Python Deep Learning

Training AI to master Go

The number of possibilities in chess, though vast, is not so vast that with a powerful computer, you can't defeat the world's greatest human player. Go, an ancient Chinese game whose origin goes back to more than 5,500 years, is far more complex. In Go, a piece can be placed anywhere on the 19 x 19 board. To begin with, there are 361 possible moves. So to search forward k moves, you must consider 361k possibilities. To make things even more difficult, in chess, you can evaluate how good a position is fairly accurately by counting the number of pieces on each side, but in Go, no such simple evaluation function has been found. To know the value of a position, you must calculate through to the end of the game, some 200+ moves ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Python Deep Learning - Second Edition

Python Deep Learning - Second Edition

Ivan Vasilev, Daniel Slater, Gianmario Spacagna, Peter Roelants, Valentino Zocca
Python Deep Learning Projects

Python Deep Learning Projects

Matthew Lamons, Rahul Kumar, Abhishek Nagaraja

Publisher Resources

ISBN: 9781786464453Supplemental Content