Preface

This book intends to step you through the concepts and middleware involved in creating multiplayer games with the Unity game engine. I've been a big fan of multiplayer games for a while. They have a way of tapping into our basic desires, fulfilling a need to compete, to co-operate, and most of all to socialize with our fellow humans, in a way that no single player game can ever provide.

I've experienced a wide range of networking plugins and applications in Unity. As I learn new networking systems, there are always stumbling blocks and difficult issues. I wrote this book because I wanted to help others on the same path, and help them surmount the issues I encountered myself.

Unity IDE crash course

To better understand this book, we'll need ...

Get Unity Multiplayer Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.