Preface
This book intends to step you through the concepts and middleware involved in creating multiplayer games with the Unity game engine. I've been a big fan of multiplayer games for a while. They have a way of tapping into our basic desires, fulfilling a need to compete, to co-operate, and most of all to socialize with our fellow humans, in a way that no single player game can ever provide.
I've experienced a wide range of networking plugins and applications in Unity. As I learn new networking systems, there are always stumbling blocks and difficult issues. I wrote this book because I wanted to help others on the same path, and help them surmount the issues I encountered myself.
Unity IDE crash course
To better understand this book, we'll need ...
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