You can create collision meshes and export them with your asset. Unreal Engine 4 provides a collision generator for static meshes but there are times when we have to create our own custom collision shapes especially if the mesh has an opening (such as doors or walls with window cutouts). In this section, we will see both options.
Collision shapes should always stay simple because it is much faster to calculate simple shapes.
Collision meshes are identified by Unreal importer based on their names. There are three types of collision shapes that you can define. They are as follows: