Summary
Throughout this book, you learned the basics of Unreal Engine 4. We started this journey with you learning how to download the engine and saw how to import your own assets. From there you learned about Material Editor and its common aspects. Then you learned about Post Process, how to use lights and the importance of lights in video games. You also learned about Blueprints which is the visual scripting language of Unreal Engine 4. We continued our journey from Blueprints to UMG which you can use to create any kind of menu in the game. Since a game is nothing without visual effects and cut scenes, you learned about Cascade Particle Editor and Matinee. From there we dived into the world of C++ to learn the basics of this awesome language. ...
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