Unreal Motion Graphics (UMG) is a User Interface (UI) authoring tool that is used to create in game Heads up Display (HUDs), Main Menu, and other UI elements. They are created using a special blueprint called Widget Blueprint , which contains various predefined widgets that you can use to construct your interface. Let's take a look at UMG now.
In this chapter, you will learn how to create UMG Widgets and assign one to our character to display his health. You will also learn how to create floating health bars.
To get started, start Unreal Engine 4 and create a new project based on Third Person Template.
Since we are going to have a HUD with a health bar, let's add a new health variable to our ...