Skip to Content
Unreal Engine 4 Game Development Essentials
book

Unreal Engine 4 Game Development Essentials

by Satheesh P.V, Satheesh PV
February 2016
Beginner
266 pages
5h 11m
English
Packt Publishing
Content preview from Unreal Engine 4 Game Development Essentials

Chapter 8. Unreal Motion Graphics

Unreal Motion Graphics (UMG) is a User Interface (UI) authoring tool that is used to create in game Heads up Display (HUDs), Main Menu, and other UI elements. They are created using a special blueprint called Widget Blueprint , which contains various predefined widgets that you can use to construct your interface. Let's take a look at UMG now.

In this chapter, you will learn how to create UMG Widgets and assign one to our character to display his health. You will also learn how to create floating health bars.

Setting up a project

To get started, start Unreal Engine 4 and create a new project based on Third Person Template.

Since we are going to have a HUD with a health bar, let's add a new health variable to our ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Unreal Engine Game Development

Learning Unreal Engine Game Development

Joanna Lee
Unreal Engine: Game Development from A to Z

Unreal Engine: Game Development from A to Z

Joanna Lee, John P. Doran, Nitish Misra

Publisher Resources

ISBN: 9781784391966