February 2016
Beginner
266 pages
5h 11m
English
In this chapter, we learned about lights and how they can improve the realism of your scene by using Lightmass Global Illumination, and how to prepare our assets to use with Lightmass. We also learned about various lights and common settings. In the next chapter we will dive into the best and most unique feature of Unreal Engine 4: Blueprints.
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