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Unreal Engine 5 Character Creation, Animation, and Cinematics
book

Unreal Engine 5 Character Creation, Animation, and Cinematics

by Henk Venter, Wilhelm Ogterop
June 2022
Beginner content levelBeginner
598 pages
12h 58m
English
Packt Publishing
Content preview from Unreal Engine 5 Character Creation, Animation, and Cinematics

Chapter 4: UV Maps and Texture Baking

In the practical tutorials of Chapter 2, Having Fun with Modeling a Robot Drone Character, and Chapter 3, Let's Sculpt an Alien Plant!, you created a Robot Drone model and an Alien Plant model.

So far, these gray (untextured) models look great. Unfortunately, having these plain gray models on your virtual 3D movie set would not look that realistic, would it?

In order to make them look more real, first, we need to prepare the models so that they are able to receive textures and materials.

We will start by exploring some key concepts regarding textures and materials. Then, we will move on to learn about the concept of UV mapping.

After this, we will prepare our Alien Plants' shading and then go through the ...

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Publisher Resources

ISBN: 9781801812443Supplemental Content