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Unreal Engine 5 Character Creation, Animation, and Cinematics
book

Unreal Engine 5 Character Creation, Animation, and Cinematics

by Henk Venter, Wilhelm Ogterop
June 2022
Beginner content levelBeginner
598 pages
12h 58m
English
Packt Publishing
Content preview from Unreal Engine 5 Character Creation, Animation, and Cinematics

Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer

In the previous chapter, we animated a subtle swaying animation cycle for our Alien Plant on the animation rig that only uses Forward Kinematics (FK). In this chapter, we will animate three animation cycles for our Robot Drone. Our robot has Inverse Kinematics (IK) controllers on its arms. This will give us a chance to get used to animating with IK controllers. You'll see for yourself how useful this kind of controller is for your animation workflow.

We will also learn how to save and load poses onto our Control Rig. Poses in animation are like a snapshot recording of all the transform values on all your controllers on your Control Rig. This is useful if you want your ...

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Publisher Resources

ISBN: 9781801812443Supplemental Content