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Unreal Engine 5 Character Creation, Animation, and Cinematics
book

Unreal Engine 5 Character Creation, Animation, and Cinematics

by Henk Venter, Wilhelm Ogterop
June 2022
Beginner content levelBeginner
598 pages
12h 58m
English
Packt Publishing
Content preview from Unreal Engine 5 Character Creation, Animation, and Cinematics

Chapter 5: Texturing Your Models inside Quixel Mixer

In Chapter 4, UV Maps and Texture Baking, you learned how to UV map and bake texture maps for three-dimensional (3D) assets, and you were also introduced to the concept of textures and materials.

In this chapter, we will explore the procedural-texturing process in detail.

First, you will go through a step-by-step tutorial to learn how you can utilize procedural-texturing methods to create texture maps for the Robot Drone model.

Then, afterward, you will be able to experiment by texturing the Alien Plant asset using your newfound procedural-texturing knowledge. Having this freedom to play with the various settings, instead of blindly following instructions to enter arbitrary numbers and using ...

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Publisher Resources

ISBN: 9781801812443Supplemental Content