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Unreal Engine 5 Character Creation, Animation, and Cinematics
book

Unreal Engine 5 Character Creation, Animation, and Cinematics

by Henk Venter, Wilhelm Ogterop
June 2022
Beginner content levelBeginner
598 pages
12h 58m
English
Packt Publishing
Content preview from Unreal Engine 5 Character Creation, Animation, and Cinematics

Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig

In the preceding chapter, we animated our Robot Drone with some Inverse Kinematics (IK). In this chapter, we will work with Motion Capture (MoCap) on the MetaHuman we created in Chapter 8, Using MetaHuman to Create a Photorealistic Human for UE5.

MoCap, as it is referred to by people in the industry, is just realistic motion captured from real human actors in special MoCap suits that can record all their movements, including the subtleties in 3D animation software. It's then converted to keyframes on a skeleton, like the ones we created for our Alien Plant and Robot. The only difference in this case is that the skeleton is human-like.

MoCap normally has a keyframe on every ...

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Publisher Resources

ISBN: 9781801812443Supplemental Content