April 2017
Intermediate to advanced
700 pages
21h 36m
English
Transparent objects are very common in the environment we see every day around us. Such objects are also common in 3D applications. To simulate transparent materials and simplify operations that the hardware needs to perform to render transparent objects, blending was introduced. It mixes the color of a processed fragment with a color that is already stored in a framebuffer. Parameters for this operation are prepared through a graphics pipeline's blend state.
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