April 2017
Intermediate to advanced
700 pages
21h 36m
English
Usually, when we render a geometry, we want to mimic the way we see the world--objects further away are smaller, objects closer to us are larger and they cover the objects behind them (obscure our view). In modern 3D graphics, this last effect (objects further away being obscured by objects being nearer) is achieved through a depth test. The way in which a depth test is performed, is specified through a depth and stencil state of a graphics pipeline.
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