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Vulkan Cookbook
book

Vulkan Cookbook

by Pawel Lapinski
April 2017
Intermediate to advanced
700 pages
21h 36m
English
Packt Publishing
Content preview from Vulkan Cookbook

Writing vertex shaders

Vertex processing is a first graphics pipeline stage that can be programmed. Its main purpose is to convert positions of vertices, which form our geometry, from their local coordinate system into a coordinate system called a clip space. The clip coordinate system is used to allow graphics hardware to perform all following steps in a much easier and more optimal way. One of these steps is clipping, which clips processed vertices to only those that can be potentially visible, hence the name of the coordinate system. Apart from that, we can perform all the other operations, which are executed once per each vertex of drawn geometry.

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Publisher Resources

ISBN: 9781786468154