April 2017
Intermediate to advanced
700 pages
21h 36m
English
The first step in creating a pipeline object is to prepare shader modules. They represent shaders and contain their code written in a SPIR-V assembly. A single module may contain code for multiple shader stages. When we write shader programs and convert them into SPIR-V form, we need to create a shader module (or multiple modules) before we can use shaders in our application.
Read now
Unlock full access