April 2017
Intermediate to advanced
700 pages
21h 36m
English
When we create a 3D scene and manipulate its objects, we usually need to rotate them in order to properly place and orient them among other objects. Rotating an object is achieved with a rotation matrix. For it, we need to specify a vector, around which rotation will be performed, and an angle--how much rotation we want to apply.
Read now
Unlock full access