April 2017
Intermediate to advanced
700 pages
21h 36m
English
When we draw a geometry, we need to specify data for vertices. At the very least, vertex positions are required, but we can specify other attributes such as normal, tangent or bitangent vectors, colors, or texture coordinates. This data comes from buffers created with a vertex buffer usage. We need to bind these buffers to specified bindings before we can issue drawing commands.
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