Skip to Content
SFML Game Development
book

SFML Game Development

by Jan Haller, Henrik Valter Vogelius, Artur Moreira
June 2013
Beginner to intermediate
296 pages
6h 50m
English
Packt Publishing
Content preview from SFML Game Development

Playing nice with your application neighborhood

Now what we learned in the last part is indeed handy, but it has got its problem. What if the user tabs out and tries to interact with the other applications that are running in the background? We would be constantly forcing the mouse back to the center of our window, making it impossible to do anything else than playing our game.

Believe it or not, this is actually very annoying for a lot of people, including ourselves. When we are debugging our application, this behavior will make it impossible to work with the IDE in the background. We have to detect when the user doesn't want to interact with us anymore and behave properly.

This is where events come in again. If you remember, we had the event types ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

SFML Game Development By Example

SFML Game Development By Example

Raimondas Pupius
SDL Game Development

SDL Game Development

Shaun Mitchell

Publisher Resources

ISBN: 9781849696845Other