Chapter 7. Car Rendering in Cycles

In this chapter we will cover the following recipes in depth:

  • Setting up the lighting
  • Creating the car paint material
  • Creating the material for the tyres and the rims
  • Creating the material for headlights and other details
  • Compositing the scene


It is time to learn how to create a really important scenario in computer graphics: rendering a car. A car is made up of several different parts. The most important is of course the car paint, but we will see that there are other important things to make our rendering really stand out.


Get Blender Cycles: Lighting and Rendering Cookbook now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.