July 2018
Intermediate to advanced
366 pages
7h 48m
English
Chapter 1, What is an RPG?, provides a good background of what an RPG is. It covers some historical aspects and gives examples of existing RPGs. It discuss the main aspects of an RPG, covers some terminology, and prepares the reader for the rest of the book.
Chapter 2, Planning the Game, is where we take a look at character definitions, character class attributes, character states, and how to set up and rig character models, which includes an exploration of motion, controllers, and inverse kinematics.
Chapter 3, RPG Character Design, continues expanding on player character customization and looks at preserving character states, the setup of Non-Player Characters (NPCs), and introducing NPC Artificial Intelligence (
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