July 2018
Intermediate to advanced
366 pages
7h 48m
English
In Chapter 3, RPG Character Design, we covered a wide range of topics to prepare your character model for the game. We looked at how to import and set up our character model, created the BaseCharacter class, used the Animator Controller to set up the state diagram, created the initial character controller to handle the motion and behavior of our character model, and finally, looked at some basic inverse kinematics for the foot.
In this chapter, we will expand on the character player and also the non-character player, covering the following topics:
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