Skip to Content
Building an RPG with Unity 2018 - Second Edition
book

Building an RPG with Unity 2018 - Second Edition

by Vahé Karamian
July 2018
Intermediate to advanced
366 pages
7h 48m
English
Packt Publishing
Content preview from Building an RPG with Unity 2018 - Second Edition

The Game Mechanics

In Chapter 3, RPG Character Design, we covered a wide range of topics to prepare your character model for the game. We looked at how to import and set up our character model, created the BaseCharacter class, used the Animator Controller to set up the state diagram, created the initial character controller to handle the motion and behavior of our character model, and finally, looked at some basic inverse kinematics for the foot.

In this chapter, we will expand on the character player and also the non-character player, covering the following topics:

  • Customizing the player character:
    • Customizable parts (model)
    • C# code for customization
    • Preserving character state
    • Recap
  • Non-player characters:
    • Non-player character basics ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

Nicolas Alejandro Borromeo

Publisher Resources

ISBN: 9781788623469