12.5 Type Fields and switch
Statements
One way to determine an object’s type is to use a switch
statement to check the value of a field in the object. This allows us to distinguish among object types, then invoke an appropriate action for a particular object, similar to what you can do with polymorphism. For example, in a hierarchy of shapes, if each shape object has a shapeType
attribute, a switch
could check the object’s shapeType
to determine which toString
function to call.
Using switch
logic exposes programs to a variety of potential problems. For example, you might forget to include a type test when one is warranted, or might forget to test all possible cases in a switch
statement. When modifying a switch
-based system by adding new types, ...
Get C++ How to Program, 10/e now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.