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Die Kunst des Game Designs
book

Die Kunst des Game Designs

by Jesse Schell
June 2016
Intermediate to advanced
680 pages
21h 21m
German
mitp Verlag
Content preview from Die Kunst des Game Designs

Kapitel 3: Das Erlebnis findet an einem Ort statt29

3.1  Der Treibsand der Plattformen

Eins der meistdiskutierten Themen in der Welt der digitalen Spiele sind die sogenannten Plattformen. Spieler und Game Designer liefern sich ohne Unterlass hitzige Debatten hinsichtlich der Frage PC oder Konsole oder Handy oder Tablet oder Web oder Handheld oder Arcade oder was es sonst noch so gibt: Welche Plattform ist die beste? Welche die profitabelste? Welche bringt am meisten Spaß? Und welche wird auch in drei Jahren noch existieren? Der Mensch neigt zu der Annahme, dass (Geschäfts-)Konzepte, denen es gelungen ist, sich am Markt durchzusetzen, ...

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Publisher Resources

ISBN: 9783958452824