December 2019
Intermediate to advanced
388 pages
8h 11m
English
Chapter 1, Introduction to AR and How it Fits the Enterprise, starts off the book by introducing AR and its uses. It covers the origins of the technology, types of AR that can be developed, the frameworks you will be using through the book, and the main uses of AR in different enterprise sectors.
Chapter 2, Introduction to Unity for AR Development, is an introduction to the real-time 3D development platform Unity, where you will learn the nomenclature and uses of the main elements. You will also learn how to create a first script in C# to see the potential of this tool.
Chapter 3, AR for Manufacturing with ARCore, introduces the ARCore technology and how to implement its surface detection features. You will create a ...