
462 Fundamentals of Wearable Computers and Augmented Reality
18.2.1 emulation of camera realism
The rst possible answer to the question formulated earlier is the attempt to emulate
the look of the camera image as closely as possible when rendering the computer
graphics elements. This basic idea of striving for a kind of camera realism in AR
has been investigated since the 1990s, when the eld emerged in its modern form.
In particular, the analysis of the illumination conditions in the real scene and their
consideration in the real–virtual compositing process has long been considered a
primary objective, as discussed earlier (see for instance ...