
467Visual Consistency in Augmented Reality Compositing
The noise textures are used in an adapted AR rendering pipeline. When render-
ing virtual objects over the background camera image, the color values of their
pixels are modied based on the noise textures. Between frames, the noise textures
are translated and rotated randomly so that dynamically varying noise is emulated.
In order to better match the characteristics of image noise found in the camera
image, the scaling of the noise textures, the magnitude of the noise modulation,
and the speed of the random noise animation are adjustable with user-denable
parameters.
Figure 18.3 shows an example ...