
676 Fundamentals of Wearable Computers and Augmented Reality
In observing how people used the interface it was interesting to note that many
of them changed their communication behavior depending on the type of aware-
ness cues that were provided. For example, in the audio-only condition people
would often describe at length the portion of the room that they were looking at,
until they were sure that the other user understood the direction they were facing.
Subjects also felt that the interfaces in general were intuitive to use, especially the
Glass application that just required them to look in the direction that they were
interested in.
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