
46 Fundamentals of Wearable Computers and Augmented Reality
3.4.3 bridGinG materiality and information
In the history of wearable computing the predominant focus has been on ocular-
centric ways of knowledge transfer (Margetts, 1994). Although augmentation of
other senses is being explored, historically the emphasis has been placed on vision
as the means of input and output and this legacy has informed our perception of
wearables, the classic example being Google Glass. Primary research funding is still
spent in this area. Challenging the dominance of vision, in an analysis of the senses
David Howes cites both Marx’s doctrine and etymology when ...