March 2004
Intermediate to advanced
816 pages
16h 56m
English
R. Steven Glanville NVIDIA
Textures are useful for adding visual detail to geometry, but they don’t work as well when extended to cover large areas such as a field of flowers, or many similar objects such as a city full of buildings. Such uses require either a very large amount of texture data or repetition of the same pattern, resulting in an undesirable, regular look. Texture bombing is a procedural technique that places small images at irregular intervals to help reduce such pattern artifacts.
The basic idea behind texture bombing is to divide UV space into a regular grid of cells. We then place an image within each cell at a random location, using a noise or pseudo-random number function. The final ...
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